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SPRITES
FORTNITE BR, RELOAD | CHAPTER 7 SEASON 3
DESIGN
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First-of-its-kind creature collection merged into Battle Royale, with extraction as a capture vessel
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During a match, players find and collect creatures called Sprites across the map; any Sprite they extract can be brought into future matches, but is lost if the player dies
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Each collectible Sprite has its own perk and level when equipped, forming a bridge between collection, training, and player power
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Release cadence and event calendar targets weekly engagement beats for players, keeping the system alive and fun throughout the season
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Extracting the Sprite at max level grants mastery, providing one more layer of progression for players beyond rote collection count
CONTRIBUTIONS
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Wrote early design spec, then prototyped first version of collection + extraction for team review using UE5 Blueprints and Slate widgets
-
Led up a strike team of designers, engineers, and UI artists to prove out the system's vertical slice quickly and iterate
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Wrote a full systems documentation, detailing extraction flow, collection acquisitions, leveling, mastery, perk system, and auxilliary features like resource earning
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Designed the season's batch of 25 Sprites, including pitching visual concept and deciding on perk power, and worked alongside art and design directors to validate the roster
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Directed teams as vision holder of the feature through ship, also working with product to establish weekly beats for Sprite updates and new releases; over 20m players have extracted at least one Sprite since launching the feature in Summer 2026
SPRITES
FORTNITE BR, RELOAD | CHAPTER 7 SEASON 3

DESIGN
-
First-of-its-kind creature collection merged into Battle Royale, with extraction as a capture vessel
-
During a match, players find and collect creatures called Sprites across the map; any Sprite they extract can be brought into future matches, but is lost if the player dies
-
Each collectible Sprite has its own perk and level when equipped, forming a bridge between collection, training, and player power
-
Release cadence and event calendar targets weekly engagement beats for players, keeping the system alive and fun throughout the season
-
Extracting the Sprite at max level grants mastery, providing one more layer of progression for players beyond rote collection count
CONTRIBUTIONS
-
Wrote early design spec, then prototyped first version of collection + extraction for team review using UE5 Blueprints and Slate widgets
-
Led up a strike team of designers, engineers, and UI artists to prove out the system's vertical slice quickly and iterate
-
Wrote a full systems documentation, detailing extraction flow, collection acquisitions, leveling, mastery, perk system, and auxilliary features like resource earning
-
Designed the season's batch of 25 Sprites, including pitching visual concept and deciding on perk power, and worked alongside art and design directors to validate the roster
-
Directed teams as vision holder of the feature through ship, also working with product to establish weekly beats for Sprite updates and new releases; over 40m players have extracted at least one Sprite since launching the feature in Summer 2026
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