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SPIRE BOSSES
FORTNITE BR, LEGO FORTNITE | CHAPTER 6 SEASON 3

DESIGN
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Sentient stone obelisks invade the island, tasking players with fighting large and small-scale encounters for rewards during their matches
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Encounters encompass multi-stage AI combat augmented by henchmen and environmental hazards, while minor Spires function as quick fights with easy-to-get rewards
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Players fulfill the seasonal fantasy of being superheroes, using various superhero-themed weapons and items to fight back against the Spires and claim rare loot in the process
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Spire presence grows and intensifies as the season goes on, reflecting the core narrative of their rising threat in the season
CONTRIBUTIONS
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Ideated and pitched core loop and boss design of Spires, including their map presence, villain fantasy, and growth throughout the season
-
Led a collaboration between gameplay, AI, and quest design to develop and ship the fights itself, balancing the priorities of all three disciplines
-
Acted as vision holder and documentation keeper, aligning all teams around design and pivots throughout the season as well as giving consistent feedback on experience
-
Assisted with blueprint implementation of boss fight to help AI design and owned implementation side of the minor Spire fights
-
Worked with Lego Fortnite teams to expand Spires to the broader ecosystem, giving players a Lego version of the fight in a PVE setting
SPIRE BOSSES
FORTNITE BR, LEGO FORTNITE | CHAPTER 6 SEASON 3

DESIGN
-
Sentient stone obelisks invade the island, tasking players with fighting large and small-scale encounters for rewards during their matches
-
Encounters encompass multi-stage AI combat augmented by henchmen and environmental hazards, while minor Spires function as quick fights with accessible rewards
-
Players fulfill the seasonal fantasy of superheroics, using various superhero-themed weapons and items to fight back against the Spires and claim rare loot in the process
-
Spire presence grows and intensifies as the season goes on, reflecting the core narrative of their rising threat in the season
CONTRIBUTIONS
-
Ideated and pitched core loop and boss design of Spires, including their map presence, villain fantasy, and growth throughout the season
-
Led a collaboration between gameplay, AI, and quest design to develop and ship the fights itself, balancing the priorities of all three disciplines
-
Acted as vision holder and documentation keeper, aligning all teams around design and pivots throughout the season as well as giving consistent feedback on experience
-
Assisted with blueprint implementation of boss fight to help AI design and owned implementation side of the minor Spire fights
-
Worked with Lego Fortnite teams to expand Spires to the broader ecosystem, giving players a Lego version of the fight in a PVE setting
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