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WILL STROHMEYER

GAMEPLAY & SYSTEMS DESIGN

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SPIRE BOSSES

FORTNITE BR, LEGO FORTNITE | CHAPTER 6 SEASON 3

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DESIGN

  • Sentient stone obelisks invade the island, tasking players with fighting large and small-scale encounters for rewards during their matches
     

  • Encounters encompass multi-stage AI combat augmented by henchmen and environmental hazards, while minor Spires function as quick fights with easy-to-get rewards
     

  • Players fulfill the seasonal fantasy of being superheroes, using various superhero-themed weapons and items to fight back against the Spires and claim rare loot in the process
     

  • Spire presence grows and intensifies as the season goes on, reflecting the core narrative of their rising threat in the season​​
     

CONTRIBUTIONS

  • Ideated and pitched core loop and boss design of Spires, including their map presence, villain fantasy, and growth throughout the season
     

  • Led a collaboration between gameplay, AI, and quest design to develop and ship the fights itself, balancing the priorities of all three disciplines
     

  • Acted as vision holder and documentation keeper, aligning all teams around design and pivots throughout the season as well as giving consistent feedback on experience
     

  • Assisted with blueprint implementation of boss fight to help AI design and owned implementation side of the minor Spire fights
     

  • Worked with Lego Fortnite teams to expand Spires to the broader ecosystem, giving players a Lego version of the fight in a PVE setting


​​

SPIRE BOSSES

FORTNITE BR, LEGO FORTNITE | CHAPTER 6 SEASON 3

landscape_comp.jpeg

DESIGN

  • Sentient stone obelisks invade the island, tasking players with fighting large and small-scale encounters for rewards during their matches
     

  • Encounters encompass multi-stage AI combat augmented by henchmen and environmental hazards, while minor Spires function as quick fights with accessible rewards
     

  • Players fulfill the seasonal fantasy of superheroics, using various superhero-themed weapons and items to fight back against the Spires and claim rare loot in the process
     

  • Spire presence grows and intensifies as the season goes on, reflecting the core narrative of their rising threat in the season​​
     

CONTRIBUTIONS

  • Ideated and pitched core loop and boss design of Spires, including their map presence, villain fantasy, and growth throughout the season
     

  • Led a collaboration between gameplay, AI, and quest design to develop and ship the fights itself, balancing the priorities of all three disciplines
     

  • Acted as vision holder and documentation keeper, aligning all teams around design and pivots throughout the season as well as giving consistent feedback on experience
     

  • Assisted with blueprint implementation of boss fight to help AI design and owned implementation side of the minor Spire fights
     

  • Worked with Lego Fortnite teams to expand Spires to the broader ecosystem, giving players a Lego version of the fight in a PVE setting


​​

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