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METALLICA
FORTNITE BR, FESTIVAL | CHAPTER 5 SEASON 3
DESIGN
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Metallica IP collaboration marked a milestone event of Chapter 5 Season 3 Wrecked, bringing Metallica-themed gameplay to BR, jam tracks for Fortnite Festival, and a new stage landmark modeled after the band's M72 touring stage
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Metallica Island stage allowed players to see giant holograms of Metallica playing a setlist of their music; players can capture the stage as a capture point for loot and rewards
-
Ride the Lightning became a usable traversal weapon in the form of an electric guitar that allows players to shred through the sky with their teammates, gaining dashes and a dive attack timed to the chorus of the song
CONTRIBUTIONS
-
Owned the vision of the collaboration from the design side, helping ideate a set of gameplay and level features to drive the collaboration inside Battle Royale
-
Did the implementation of the Ride the Lightning guitar in UE5, creating both the movement logic timed to the music and the team usability/replication
-
Leveraged Unreal Sequencer to set up a rotating setlist of Metallica's music that responded to the players' capture point progress, creating another link between gameplay and music
-
​Incorporated feedback directly from partners to ensure fidelity to their brand identity and worked with art and audio teams to find a bridge between Fortnite and Metallica that served both cohorts of fans
METALLICA
FORTNITE BR, FESTIVAL | CHAPTER 5 SEASON 3

DESIGN
-
Metallica IP collaboration marked a milestone event of Chapter 5 Season 3 Wrecked, bringing new gameplay to BR, jam tracks for Fortnite Festival, and a new stage landmark modeled after the band's M72 touring stage
-
Metallica Island stage allowed players to see giant holograms of Metallica playing a setlist of their music; players can capture the stage as a capture point for loot and rewards
-
Ride the Lightning became a usable traversal weapon in the form of an electric guitar that allows players to shred through the sky with their teammates, gaining dashes and a dive attack timed to the chorus of the song
CONTRIBUTIONS
-
Owned the vision of the collaboration from the design side, helping ideate a set of gameplay and level features to drive the collaboration inside Battle Royale
-
Did the implementation of the Ride the Lightning guitar in UE5, creating both the movement logic timed to the music and the team usability/replication
-
Leveraged Unreal Sequencer to set up a rotating setlist of Metallica's music that responded to the players' capture point progress, creating another link between gameplay and music
-
​Incorporated feedback directly from partners to ensure fidelity to their brand identity and worked with art and audio teams to find a bridge between Fortnite and Metallica that served both cohorts of fans
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