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WILL STROHMEYER

GAMEPLAY & SYSTEMS DESIGN

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METALLICA

FORTNITE BR, FESTIVAL | CHAPTER 5 SEASON 3

DESIGN

  • Metallica IP collaboration marked a milestone event of Chapter 5 Season 3 Wrecked, bringing Metallica-themed gameplay to BR, jam tracks for Fortnite Festival, and a new stage landmark modeled after the band's M72 touring stage
     

  • Metallica Island stage allowed players to see giant holograms of Metallica playing a setlist of their music; players can capture the stage as a capture point for loot and rewards
     

  • Ride the Lightning became a usable traversal weapon in the form of an electric guitar that allows players to shred through the sky with their teammates, gaining dashes and a dive attack timed to the chorus of the song
     

CONTRIBUTIONS

  • Owned the vision of the collaboration from the design side, helping ideate a set of gameplay and level features to drive the collaboration inside Battle Royale
     

  • Did the implementation of the Ride the Lightning guitar in UE5, creating both the movement logic timed to the music and the team usability/replication
     

  • Leveraged Unreal Sequencer to set up a rotating setlist of Metallica's music that responded to the players' capture point progress, creating another link between gameplay and music
     

  • ​Incorporated feedback directly from partners to ensure fidelity to their brand identity and worked with art and audio teams to find a bridge between Fortnite and Metallica that served both cohorts of fans
     

METALLICA

FORTNITE BR, FESTIVAL  | CHAPTER 5 SEASON 3

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DESIGN

  • Metallica IP collaboration marked a milestone event of Chapter 5 Season 3 Wrecked, bringing new gameplay to BR, jam tracks for Fortnite Festival, and a new stage landmark modeled after the band's M72 touring stage
     

  • Metallica Island stage allowed players to see giant holograms of Metallica playing a setlist of their music; players can capture the stage as a capture point for loot and rewards
     

  • Ride the Lightning became a usable traversal weapon in the form of an electric guitar that allows players to shred through the sky with their teammates, gaining dashes and a dive attack timed to the chorus of the song
     

CONTRIBUTIONS

  • Owned the vision of the collaboration from the design side, helping ideate a set of gameplay and level features to drive the collaboration inside Battle Royale
     

  • Did the implementation of the Ride the Lightning guitar in UE5, creating both the movement logic timed to the music and the team usability/replication
     

  • Leveraged Unreal Sequencer to set up a rotating setlist of Metallica's music that responded to the players' capture point progress, creating another link between gameplay and music
     

  • ​Incorporated feedback directly from partners to ensure fidelity to their brand identity and worked with art and audio teams to find a bridge between Fortnite and Metallica that served both cohorts of fans

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